Introduction Objective Variables Technical Specs Introduction: MOG93 is a simulation of the events that took place in Mogadishu, Somalia on October 3, 1993. On that date Task Force Ranger was assigned the mission of capturing leaders of Mohamed Farrah Aididís Habr Gidr clan, which controlled the city. MOG93 is not a war game. There is no way to win the game any more than there is a way to win a spreadsheet analysis of a supply and demand curve. Simulations employ various models in an attempt to accurately recreate historic or future events and allow the user to manipulate the variables and observe the outcome. MOG93 is also unique in two other ways:
Objective: On October 3, 1993, Major General William F. Garrison received information that there was a gathering of Habr Gidr clan leaders in a building on Hawlwadig Road. He assigned Company B, 3/75th Infantry (Rangers) and C Squadron Delta Force the task of dropping in via fast ropes to the target location, securing the prisoners and returning to their base in the south-west corner of Mogadishu. Your objective is to capture the target (indicated on the map) and return all units to the blue base squares. The Variables: In the MOG93 simulation you must consider the following variables:
At the end of the simulation a report is displayed indicating the success of the mission and the number of casualties incurred. Technical Specifications:
The Simulation Screen:
The MOG93 screen is divided into three parts:
The Order of Battle Table (OOB):
The OOB displays the eight units that are available for the Task Force Ranger commander to deploy. They are companies A, B and C of the 2/14th Infantry, 10th Mountain Division, Company B, 3/75th Infantry (Rangers), C Squadron, Delta Force, two MH6 Little Birds and four Black Hawk helicopters of the 160th Special Operations Aviation Regiment (Night Stalkers). The current strength, KIA, WIA and current unit status is displayed for each unit. Tenth Mountain, Rangers and Delta Force units can assume the following statuses:
The MHG Little Bird helicopters can assume two status levels:
There are two sections of Black Hawk helicopters. Super Six 1 and Super Six 2 are responsible for transporting the Rangers. Super Six 3 and Super Six 4 are responsible for transporting Delta Force. The user does not select the status for the Black Hawk helicopters; instead they are automatically changed from available to unavailable after they have been used to transport the units assigned to them. The game status display at the bottom of the screen:
The Hostility Level indicates the current status of the city of Mogadishu. The Clock in both military and analog display. Target Status displays both a Captured/Not Captured icon and text. The Help button will open the simulation's rules in a new window. The Adv.Time (Advance Time) button: MOG93 is a turn-based simulation. After all units have been moved or assigned a status, click on the "Adv. Time" button to execute the turn in progress. The Reset button will cancel a turn in progress before the "Adv. Time" button is clicked. Rules of the Simulation: Every unit must be assigned a unit status every turn, except for the Black Hawk units which are automatically assigned the appropriate unit status. The Black Hawk helicopter units may be used only once to transport the Delta Force unit or the Rangers unit on the first move executed by either unit. A unit is moved either by clicking on the unit on the simulation screen and clicking on an adjacent square, or by selecting 'Movement' in the OOB; note: The Ranger unit and the Delta Force unit can make one jump via Black Hawk transport helicopters to anywhere on the map on their first move. The unit being moved will "flash" and automatically be assigned Movement status. To cancel a unit's move before the move is completed, click the 'Reset' button, located below the "Adv.Time" button. Black Hawk helicopters may be shot down. If a Black Hawk helicopter is shot down this icon is displayed on the map:
To recover the crew of a downed Black Hawk helicopter, another unit must move onto the square. A unit that suffers greater than 30% casualties automatically goes into defend status and cannot be moved. This represents the unit setting up a defensive perimeter in the city. Its icon display changes to this image:
This unit cannot move again until it is rescued by another unit moving onto the same square. Once a unit that has suffered greater than 30% casualties is rescued by another unit it is removed from the OOB. If a unit suffers total casualties it is destroyed. In this case, this icon will appear on the map and in the OOB:
This unit can be rescued by another unit moving onto the same square. Once a unit that has been rescued by another unit it is removed from the OOB. The simulation continues until either:
At the end of the simulation, a 'Mission Complete' screen is displayed indicating the number of casualties incurred.
of the area surrounding Somalia. Satelite images made possible by: The leading provider of high resolution world-wide satelite-based images.
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